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AI Insights · Timothy · April 2024

Top 5 Idle RPG Apps in Italy Q1 2024 Performance Review

An overview of the performance of the top 5 Idle RPG applications in Italy during Q1 2024, detailing trends in weekly downloads, revenue, and active users.

Top 5 Idle RPG Apps in Italy Q1 2024 Performance Review

In the first quarter of 2024, the top 5 Idle RPG applications in Italy showcased varied performance trends across downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period, based on data from Sensor Tower.

Nobody's Adventure Chop-Chop from 37GAMES GLOBAL experienced significant fluctuations in its weekly revenue, peaking at approximately $16.4K in mid-January before gradually declining to around $4.3K by the end of March. Weekly downloads saw an early surge, reaching 19.2K in the week of January 15, but dropped sharply to just 36 by the last week of March. The app's weekly active users also followed a similar trend, starting at 8K and peaking at 24.7K mid-January, then declining to 6.6K by the end of the quarter.

Legend of Slime: Idle RPG War by AppQuantum showed a steady performance in weekly revenue, with minor fluctuations, ending the quarter at around $1.6K. Weekly downloads varied, peaking at 1.7K in the last week of February. The app maintained a consistent increase in weekly active users, starting at 3.2K and reaching nearly 4.9K by the end of March.

Legend of Mushroom, released by Joy Nice Games in early March, showed a strong start. Weekly revenue rose sharply from $547 in the first week to over $9.3K by the end of March. Downloads increased impressively, reaching 5.4K in the last week of March. The app's weekly active users also surged, starting at 432 and reaching nearly 10K by the end of the month.

Soul Strike! Idle RPG from Com2uS Holdings had a more modest performance. Weekly revenue peaked at $1K in the second week post-launch and then stabilized around $382 by the end of March. Downloads spiked to 8.2K mid-February but dwindled to zero by the last week of March. Active users followed a similar trajectory, peaking at 5.3K mid-February and then decreasing to 948 by the end of the quarter.

Slime Village by Seikami demonstrated steady growth. Weekly revenue increased gradually, peaking at $848 in early March and maintaining around $690 by the quarter's end. Downloads had a consistent upward trend, reaching 1.7K in early March and stabilizing around 1K towards the end. The app's active users also showed a positive trend, peaking at 2.4K in early March and maintaining around 1.6K by the end of the quarter.

These insights highlight the dynamic nature of the Idle RPG market in Italy. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024